File:Fallout camera angles.png
Summary
| Description |
English: Trimetric hexagonal grid such as the one used in the video game Fallout. The lighting is approximated, as I have not found a good way to take accurate measurements yet. (The game is also inconsistent in its use of lighting.) |
| Date | |
| Source | Own work. Download source code. |
| Author | SharkD |
Licensing
I, the copyright holder of this work, hereby publish it under the following licenses:
| Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License. |
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
You may select the license of your choice.
Category:Axonometric projections
Category:CC-BY-SA-4.0,3.0,2.5,2.0,1.0
Category:Created with Persistence of Vision
Category:Descriptive geometry
Category:Files allowed to be overwritten by everyone
Category:GFDL
Category:Images with Povray source code
Category:License migration redundant
Category:Self-published work