Category:Slug algorithm
GPU algorithm for rendering text and vector graphics directly from quadratic Bézier curves without texture atlases or pre-rasterization, designed for high fidelity under arbitrary 3D transforms | |||||
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Pages in category "Category:Slug algorithm"
- File:Slug-class-a.svg
- File:Slug-class-b.svg
- File:Slug-class-c.svg
- File:Slug-class-d.svg
- File:Slug-class-e.svg
- File:Slug-class-f.svg
- File:Slug-class-g.svg
- File:Slug-class-h.svg
- File:Slug-dilation.svg
- File:Slug-geometry-bands.svg
- File:Slug-Gitanjali-63.webm
- File:Slug-root-eligibility.svg
- File:Slug-winding-number.svg