File:Zelda Logo.svg
| Uploaded by | Neocorelight |
|---|---|
| Upload date | 2021-05-19T00:56:08Z |
| MIME type | image/svg+xml |
| Dimensions | 591 × 241 px |
| File size | 13.9 KB |
Summary
| Description |
English: Logo of The Legend of Zelda (series) Deutsch: Logo der Spieleserie The Legend of Zelda |
| Date | 16 February 2009 (original upload date) |
| Source | Vectorization of File:Zeldalogowhite.PNG. First converted with Vector Magic, then optimised paths by hand in Inkscape. |
| Author |
Nintendo |
| Other versions |
|
| SVG development |
Licensing
If the logo changes, please do not overwrite this file, but instead upload the new logo under a different name and keep the original one here for history!
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions. See WP:PD § Fonts and typefaces or Template talk:PD-textlogo for more information.
|
| This work includes material that may be protected as a trademark in some jurisdictions. If you want to use it, you have to ensure that you have the legal right to do so and that you do not infringe any trademark rights. See our general disclaimer. This tag does not indicate the copyright status of the attached work. A normal copyright tag is still required. See Commons:Licensing. |
Original upload log
Transferred from en.wikipedia to Commons by SreeBot.
The original description page was here. All following user names refer to en.wikipedia.
Upload date | User | Bytes | Dimensions | Comment
- 2009-09-08 22:50 (UTC) | Tsaitgaist | 16067 (bytes) | 663×298 | with background remover from D and O ® put as text (instead of the image)
- 2009-05-23 20:01 (UTC) | Skybon | 13006 (bytes) | 663×298 | code cleanup
- 2009-02-16 21:32 (UTC) | Sonarpulse | 21613 (bytes) | 829×373 | Vectorization of [[File:Zeldalogowhite.PNG]]. First converted with Vector Magic, then optimised paths by hand in Inkscape.
